Download Numbers For Mac 10.12.6

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Release notes

Known Issues in 2019.4.20f1

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Sep 02, 2015 This update provides improvements and new functionality along with critical fixes. For more information about this update, please visit the Microsoft Web site. Applies to:Office 365 Home, Office 365 Personal, Office 365 University, Office 365 Business, Office 365 Business Premium, Office 365 Small Business Premium, Office 365 Midsize Business, Office 365 Enterprise E3, Office 365 Enterprise E4. Mar 17, 2021 Our built-in antivirus scanned this Mac download and rated it as 100% safe. The most popular version of the application is 13.0. This software for Mac OS X was originally developed by Adobe Systems Inc. Adobe Photoshop CS6 was developed to work on Mac OS X 10.6.0 or later. The bundle id for this application is com.adobe.Photoshop. With its impressive tables and images, Numbers makes it possible to create beautiful spreadsheets, and comes included with most Apple devices. Use Apple Pencil on your iPad to add useful diagrams and colorful illustrations. And with real-time collaboration, your team can work together, whether they’re on Mac, iPad, iPhone, or using a PC.

  • Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process(1208749)

  • Android: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode(1302221)

  • Global Illumination: Reflection Probe is not baked after pressing 'Bake' button in the per-probe Inspector window(1311231)

  • Asset Import Pipeline: Prefabs are reimporting every time a code change is made(1294785)

  • Mobile Rendering: [Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x(1303685)

  • Metal: [Apple M1] Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettings(1306688)

  • Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component(1209765)

  • Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts(1283124)

  • Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights(1309632)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup(1162775)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes(1219458)

  • Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture(1301378)

  • Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used(1273522)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked(1248389)

  • Graphics Device Backends: [Mac] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings(1298617)

  • Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically(995866)

  • Scene/Game View: [Wild Crash] Editor crashes on mono_aot_get_cached_class_info when GizmoSetup has cached an outdated data(1259765)

  • Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player(1271012)

  • Profiling: [Profiler] playerLoop call is automatically expanded in Raw Hierarchy when Profiler.CollectEditorStats is expanded in Hierarchy(1242253)

  • Asset Import Pipeline: UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource(1296212)

  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier(1246262)

  • iOS: UnityWebRequest doesn't work when using a 14.2+ iOS device(1299873)

  • XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently(1262597)

2019.4.20f1 Release Notes

Fixes

For
  • AI: Fix issue with crash during building Navmesh from multi-floor multi-area-type source.(1273805)

  • Animation: Fixed an issue where low numbers of Animators would not multithread correctly.(1297358)

  • Asset Import: Removed unsupported layerElement reference mode error logs.(1225010)

  • Asset Pipeline: Fixed an issue where the AssetDatabase could unload active AssetBundle streams, causing object data to be incomplete(1256745, 1281356)

  • Burst: Fixed a bug where explicitly casting from an int to IntPtr would not sign extend the value.

  • Burst: Fixed a crash when a call to System.Diagnostics.Debugger.Break from a Burst-compiled job or function pointer was called without a debugger attached.(1304756)

  • Burst: Fixed an issue where Burst would erroneously error on BurstCompile.CompileFunctionPointer calls when building for the DOTS Runtime.

  • Burst: Fixed clang segmentation fault on iOS when member function debug information was emitted, it is disabled for this platform now.

  • Burst: Fixed DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs.

  • Burst: Fixed managed implementations of blend_epi32 and mm256_blend_epi32 intrinsics on Mono

  • Burst: Intrinsics: Neon - fixed vget_low and vget_high producing suboptimal code

  • Editor: Fixed audio clip preview playback position when clicking on the waveform(1294273)

  • Editor: When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support(1276104)

  • GI: Make reflection probe encoding independent of convolution type on mobile.(1269207)

  • Graphics: Fixed incorrect GeometryJob Fence initialisation causing graphical corruption in UI canvas rendering.(1290714)

  • Graphics: Fixed issue where reflections flicker when using SRP Batcher and Custom SRP(1301727)

  • Graphics: Missing clamp in spawn count when the system support reaping particles(1122404)

  • iOS: Fixed builtin deferred renderer using 2 extra encoders to just clear GBuffer(1277009)

  • iOS: Fixed Unity Framework warnings in built iOS project.

  • Particles: Fixed material batching and shadow rendering by making the particle system trail material optional.(1264831)

  • Particles: Fixed ParticleSystemRenderer GetMeshes freezing when one of its meshes had been destroyed and had gone null.(1238765)

  • Scripting: Allow CreateDelegate to work when the delegate type returns an integer, but the method type returns an enum.(1288796)

  • Scripting: Fixed crash that would occur when we would attempt to deserialize and new a class that is not fully instantiated.(1293534)

  • Scripting: Fixed incorrect UTC offset during daylight savings time transitions(1288231)

  • Scripting: Fixed issue where CreateNLSocket on posix systems would return an incorrect handle.(1292368)

  • Shaders: Fixed a crash when trying to set keywords on a material that has no shader assigned(1297087)

  • Shaders: Fixed an issue where saving a ShaderVariantCollection could result in shaders missing from the file.(1293591)

  • Shaders: Fixed Editor failures due to shader compiler communication issues when using some VPN solutions.

  • Shaders: Fixed local keyword from UsePass not working in the shader that uses the pass(1292128)

  • Shaders: Fixed shader memory being attributed to ShaderLab instead of individual shaders(1292198)

  • Text: Fixed bug where changes to TextMesh.color could be rendered a frame too early.(1252193)

  • UI Toolkit: Fixes performance of Line Renderer list of positions when its size is big enough to require scroll on the Inspector view(1296193)

  • Video: [MacOS] UrlSource streaming stutters in Video Player(1227128)

  • WebGL: Fixed a crash at startup that occurred if initial filesystem data triggered a heap resize.(1174367)

  • Windows: Fixed rendering freezing when switching from windowed mode to exclusive fullscreen and back on D3D11 and D3D12 graphics API when Nahimic software is installed and NahimicOSD.dll injects itself into the game.(1265095)

  • Windows: Fixed Windows player infrequently deadlocking when changing fullscreen modes on D3D11 and D3D12 graphics APIs.

  • XR: ApplicationInfo was not being properly populated on Lumin platfom.(1304736)

  • XR: Updated the verified AR Foundation related packages to 2.1.14. Please see the AR Foundation package changelog for details.

API Changes

  • iOS: Added: iOS.Device.iosAppOnMac flag to check if app built for iOS is running on Mac equipped with Apple Silicon chip.

Changes

  • GI: Make the default skybox probe and ambient probe automatically baked until a first manual bake is done.(1250293)

  • XR: Updated verified Windows Mixed Reality package to version 2.6.0.

Improvements

  • iOS: Under some circumstances, interim AA resolve will no longer result in an extra texture copy

  • Package: Upgrading input system package to 1.0.2

  • Shaders: Improved a warning about arrays in property sheets being capped to previous size(1297245)

  • Timeline: Updated Timeline package to version 1.2.18

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 10.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build

1. And with real-time collaboration, your team will be able to work together at the same time on a Mac, iPad, iPhone, or iPod touch — even on a PC using iWork for iCloud.

2. Automatically format cells based on numbers, text, dates, and durations with new conditional highlighting.

Features and Description


Key Features

Latest Version: 10.3.5

  • Licence: Free

  • What does Numbers do? Create gorgeous spreadsheets with Numbers for Mac. Get started with one of many Apple-designed templates for your home budget, checklist, invoice, mortgage calculator, and more. Add tables, charts, text, and images anywhere on the free-form canvas. As soon as you start typing a formula, you'll get instant suggestions and built-in help for the over 250 powerful functions. Animate your data with new interactive column, bar, scatter, and bubble charts. Easily filter through large tables. Automatically format cells based on numbers, text, dates, and durations with new conditional highlighting. And with an all-new calculation engine, Numbers is faster than ever before.With iCloud built in, your spreadsheets are kept up to date across all your devices. And with real-time collaboration, your team will be able to work together at the same time on a Mac, iPad, iPhone, or iPod touch — even on a PC using iWork for iCloud.Collaborate with others at the same time• With real-time collaboration, your whole team can work together on a spreadsheet at the same time• Collaboration is built right in to Numbers on the Mac, iPad, iPhone and iPod touch• PC users can collaborate too, using Numbers for iCloud• Share your document publicly or with specific people• You can easily see who’s currently in the document with you• View other people’s cursors to follow their edits• Available on spreadsheets stored in iCloud or in BoxGet started quickly• Over 30 Apple-designed templates give your spreadsheets a beautiful start• Simplified toolbar gives you quick access to shapes, media, tables, charts, and sharing options• The new Format Panel automatically updates based on selection• Use Smart Categories to see your data in a whole new way• Quickly organize and summarize tables to gain new insights• Import and edit Microsoft Excel spreadsheets• Import and edit Comma Separated Values (CSV) and tab-delimited text• Quickly open password-protected spreadsheets using Touch ID on supported MacsBeautiful spreadsheets• Place tables, charts, text, and images anywhere on the free-form canvas• Add and resize multiple tables on a single sheet• Create great-looking tables with enhanced cell border styling tools• Use gorgeous preset styles to make your text, tables, shapes, and images look beautiful• Use donut charts to visualize data in an engaging new way• Add an interactive image gallery to view a collection of photos• Insert photos, music, and video with the Media Browser• Enhance your spreadsheets with a library of over 700 editable shapesFormulas for everyone• Choose from over 250 powerful functions• Get function suggestions as soon as you start typing a formula• Search the integrated function browser for built-in help and sample formulas• Get live formula results, error checking, exact value, and cell format with the new smart cell view• Easily add stock information to spreadsheets• Add your favorite functions to Quick Calculations for instant resultsEverything adds up. Beautifully• Insert gorgeous 2D and 3D charts• Animate data with new interactive column, bar, scatter, and bubble charts• Automatically highlight cells based on rules for numbers, text, dates, and durations• Easily filter through large tables• Change values in cells using sliders, steppers, checkboxes, pop-ups, and star ratingsiCloud• Turn on iCloud so you can access and edit your spreadsheets from your Mac, iPad, iPhone, iPod touch, and iCloud.com• Access and edit your spreadsheets from a Mac or PC browser at www.icloud.com with Numbers for iCloudShare your work• Export your spreadsheet to CSV, PDF, and Microsoft Excel• Use “Open in Another App” to copy spreadsheets to apps such as DropboxSome features may require Internet access; additional fees and terms may apply.

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