UnderRacer is a mashup racing game between Undertale and Super Mario Kart, with elements of Lego Racers 2. It is developed by an enthusiastic team of fans, and is made in Game Maker 8, the same engine Toby Fox used to make the Undertale Demo. Current planned content: Campaign mode; A sandbox-styled story mode with plenty of races. The Hello Mario Engine is an open source Mario engine for GameMaker: Studio that is feature packed, and designed to be easy to expand upon with user friendliness as a priority. The engine is fully documented with thousands of code comments, and includes tons of different powerups, over a hundred different enemies, and much, much more! MKWii +2 ↺1 Mario Kart Wii; HL2:DM +1 ↺1 Half-Life 2: Deathmatch; Source +1 Source Engine; RBLX Roblox; Innyume; KRtDL Kirby's Return to Dream Land; SMM2 Super Mario Maker 2; Doom II; SM:SD Spider-Man: Shattered Dimensions; BotW The Legend of Zelda: Breath of the Wild (Switch) SRB2K Sonic Robo Blast 2 Kart; TES5:S The Elder Scrolls V: Skyrim.
Demonstrating Mario Kart physics. Made in GMS2 using Snidrs Model Format, find it at the Gamemaker Community forums:
https://forum.yoyogames.com/index.php?threads/snidrs-model-format-3d-collisions-...
Status | Released |
Platforms | HTML5 |
Rating | |
Author | TheSnidr |
Genre | Racing |
Made with | GameMaker: Studio |
Tags | GameMaker, gms2, kart, mario |
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Demo number 7 is not loading for me. It says 'Sphere.smf and ClockTownSouth.smf are not valid .smf files'. :(
Ah, yes, there's currently a bug with GM where compressed buffers won't load in HTML5! I've reported it, hoping they will fix it soon!
Nintendo Switch Game Engines
Edit on Github | Updated: 5th September 2020When reverse engineering games, one of the first things to find out is which engine the game is based on, this will save a considerable amount of time if it is based on a standard engine that is well documented.
This page will list only the confirmed engines for each game along with proof that the game3 was built with that engine, so the list won’t contain every game, but any game on the list you can be confident it was based on the engine listed.
Unity3d has supported the Nintendo Switch right from launch and the dev tools are distributed by Nintendo themselves rather than by Unity. Developers need to have signed up for a Nintendo Developer account to be granted access to download the Unity plugin to allow exporting to Switch 1.
Reverse Engineering & Modding
Unity3D games are compiled from .net byte code down to C++ when generating a Nintendo Switch version. This makes it harder than standard Unity reverse engineering as the generated native code is harder to decompile than .net byte code.
There are tools than support dumping the data from Unity NRO games such as the Il2CppDumper:https://github.com/Perfare/Il2CppDumper
You should always backup Managed/Metadata/global-metadata.dat
as it contains debug symbols for the game.
Games built with Unity
Game Name | Proof of engine |
---|---|
Ash of Gods: Redemption | Managed/Metadata/global-metadata.dat |
Black Future 88 | Managed/Metadata/global-metadata.dat |
Cat Quest | contains file unity_builtin_extra |
Children of Morta | contains file unity_builtin_extra |
Harvest Moon Light of Hope | contains file unity_builtin_extra |
Horizon Chase | Managed/Metadata/global-metadata.dat |
Human Fall Flat | contains file unity_builtin_extra |
Mountain Rescue Simulator | Managed/Metadata/global-metadata.dat |
Riot Civil Unrest | contains file Managed/Metadata/global-metadata.dat |
RPG Maker MV | contains file unity_builtin_extra |
Saturday morning RPG | contains file unity_builtin_extra |
Snow Moto Racing Freedom | Managed/Metadata/global-metadata.dat |
Songbird Symphony | Managed/Metadata/global-metadata.dat |
Stranded Sails: Explorers of the cursed Islands | Managed/Metadata/global-metadata.dat |
Super Monkey Ball Banana Blitz HD | contains file: data.unity3d |
The World Ends with You | Managed/Metadata/global-metadata.dat |
Two Point Hospital | Managed/Metadata/global-metadata.dat |
Clickteam Fusion is a game creation tool created by Clickteam mainly for 2D games. Clickteam also provide a paid-for-service to convert games made in their engine to consoles including the Nintendo Switch 2.
Games
Game Name | Proof of engine—|—Aggelos | executable contains E:_ClickteamProffesional ServicesAggelo
Odallus | executable contains E:_ClickteamProffesional ServicesDegerati ProjectsOdallu
Oniken | executable contains E:_ClickteamProffesional ServicesDegerati ProjectsOniken
Game Maker is an easy to use 2D game creation software created by Mark Overmars and bought by YoYo games. In October 2018 they released an export module for GameMaker Studio 2 to allow direct export into a Nintendo Switch executable.
Games
Game Name | Proof of engine—|—Undertale | string in main executable: SDK MW+YoYoGames+GameMaker_Studio_2-11.1.2.132-Release
Games
Game Name | Proof of engine—|—Dead Cells | contains string C:/Projects/haxeTools/lib/hashlink/src/alloc.c
Game Maker Mario Kart Engine
Games
Game Name | Proof of engine—|—Timespinner | contains string: D:/Projects/Switch/MonoGame.
The Unreal Engine was developed by Epic Games initially for their game Unreal
but later evolved to become a product in itself with many 3rd party games studios taking advantage of its power.
Games
Game Maker Mario Kart Engines
Game Name | Proof of engine |
---|---|
Bioshock remastered | engine.u |
GRIP Combat racing | UE4CommandLine.txt |
Hello Neighbour Hide and Seek | UE4CommandLine.txt |
Jumanji | UE4CommandLine.txt |
Monster JAM Crush it | UE4CommandLine.txt |
Narcos Rise Of the Cartels | UE4CommandLine.txt |
Trials of Mana | UE4CommandLine.txt |
Havok is a popular physics engines that has been ported to the Nintendo switch.
Games
Game Name | Proof of engine |
---|---|
Dark Souls |
Game Maker Mario Kart Engine Download
Game Name | Details |
---|---|
ARMS | Possibly using parts of the Mario Kart engine? |
The Binding of Isaac | |
Retro City Rampage | Custom |
Skyrim | Creation Engine (GameBryo) |
Wolfenstein II: The New Colossus | id Tech 6 |