Play Wii Games From Usb Mac

In this next step I will explain how to use your new Channel, and how you can play your games on it. First, plug your usb device into your Wii usb slot and start the USB loader channel. Here are the controls for the USB loader channel: '+' button: Lets you install a game. (I haven't figured out how this works.) '-' button: Lets you delete a game. 5) Insert a Wii game disc and run the USB ISO loader to click the install button. Once the game is finishing copying, it will show in the USB loader. And then press 1 from the Wiimote to select the Cover download menu and download cover art as you want. Now we can copy and play Wii games as what we want. I'm new to Wii hacking. I've wanted for so long to be able to play some games that I'm not able to play anymore due to the discs being damaged. I searched online and managed to install the homebrew channel. I've read around and it seems like the next step is to install a USB loader. Now we’re taking a peek at Wii game loaders so you can backup and play your Wii games from an external HDD. Wii game loaders are a sub-class of Wii homebrew software designed to load games from an external source, typically a USB 2.0 external hard drive.

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Play Wii Games From Usb Mac Drive

This page explains how to rip GameCube and Wii games and/or saves to be used on Dolphin. Ripping games and saves using a Wii or Wii U console will require you to have homebrew software installed. See Homebrew Channel for instructions on how to use it, and see Homebrew setup for installation instructions. The term 'vWii' means a Wii U console running in Wii mode.

  • 2Ripping Discs Using CleanRip
  • 5Retrieving Game Saves

Ripping Discs Using a Computer

Certain old models of PC DVD drives are able to rip game discs with Rawdump or Friidump.

It's generally easier and faster to rip game discs via a Wii console, if you have one:

Ripping Discs Using CleanRip

CleanRip can rip a game disc to an SD card or an external USB storage device. It requires your Wii or vWii system to have the Homebrew Channel.

GameCube Discs

No GameCube titles take up more than 1.36 GiB (Gibibyte, or 10243 bytes). It's generally a good idea to set Chunk Size to max, so that your ISO isn't split into parts. GameCube discs can store a maximum of 1.36 GiB, so the entire ISO can fit on a FAT32 drive. Simply follow the instructions on-screen and you'll be able to put the game straight from the SD card or USB drive into Dolphin.

Wii Discs

In order to rip a Wii disc, a storage device with more than 4.7 GiB of free space is recommended for single layer, 8.54 GiB for dual layer. However, by dividing the disc into chunks, an SD card with even a single gibibyte of free space is sufficient.

At the CleanRip Setup screen, set Chunk Size to 'Max', and New device per chunk to 'No' is recommended with SD cards or external USB storage devices large enough to hold the entirety of the ripped disc file at once. Otherwise, set Chunk Size to max possible ('1GB', '2GB', '3GB', or 'Max') and set New device per chunk to 'Yes' and when CleanRip is asking for the next device, remove it from the Wii and move the first or so ISO file to free up space and use it again. When all pieces have been received, check in the next subsection.

  • CleanRip will split the ripped disc file with more than 4 GiB in file size regardless to fit the FAT, FAT16, or FAT32 file systems. These file systems have a max file size of 4 GiB. To remedy this, it is recommended to rip discs to a USB external NTFS formatted storage device (as Wii cannot read NTFS formatted SD cards). The NTFS file system has a theoretical max file size of 16 EiB (Exabyte), or 16,777,216GiB.
  • Certain Wii discs are dual layer (or DVD9) instead of single layer (or DVD5). CleanRip will need to be configured in order to rip those kinds of discs. At the Wii Disc Ripper Setup screen, set Dual Layer to Yes. The rip will take roughly double the time than usual Wii discs of 4.38 GiB as the dual layer ISOs are 7.93 GiB in size.

Joining Split Files

A disc image in split parts will need to be joined before dolphin can read it. A simple command from command prompt and terminal can do it! Use the example command for your system. Use the 'cd' command to change directory to the file's location. The example command assumes CleanRip's 'GAMEID.part#.iso' filename nomenclature, and creates 'GAMEID.iso'. The part files can be deleted after the joined file is created.

Windows

Linux / macOS

Ripping Discs Using USB Loader GX

A Wii or vWii with the latest version of USB Loader GX and certain cIOS (such as d2x-cios) installed can rip Wii game discs. The Wii system may also be able to rip GameCube game discs as long as DIOS MIOS is installed. Wiis sold after late 2011 and Wii Us lack the GameCube controller and memory card ports, and can make no use of DIOS MIOS. CleanRip is recommended over USB Loader GX for not requiring any cIOS and it does not leave out any data when ripping (USB Loader GX leaves out unused data).

The USB Loader GX will ask the user two options when inserting a game disc: Install or Mount DVD drive; choose 'Install'. It will begin the ripping process to the storage device:

  • For Wii: X:wbfsGAMEID_*GAMEID.wbfs (and GAMEID.wbf1 as continuation file, if source is over 4,194,272 KiB)
    • Dolphin build version 3.5 and later can accept Wii games in WBFS format.
  • For GameCube: X:games* [GAMEID]game.iso (NOTE: file system must be FAT32)

Exporting Wii Channels

In order to turn a channel installed on a Wii or vWii into a WAD file that can be played in Dolphin, follow this guide. When asked if you want to fakesign the ticket or TMD, you should press B. (Most fakesigned WAD files do work in Dolphin, but they don't work better than correctly signed WAD files, and Dolphin may show warnings about them.)

Alternatively, if you do not want to use WAD files, you can copy the whole NAND memory of a console into Dolphin by following the NAND Usage Guide. This not only copies all channels that are installed on the console, but afterwards, you can also transfer channels between the console and Dolphin by using an SD card and the Wii Menu's data management screen.

Retrieving Game Saves

GameCube Memory Card

A homebrewed Wii with GameCube memory card ports or GameCube with SD Gecko is required.

Download GameCube/Wii Memory Manager (GCMM for short) and launch it through Homebrew Channel on the Wii. It's a homebrew app that can transfer save files between a real GameCube Memory Card and an SD card. It can extract an individual save as .GCI file or dump the entire contents (RAW or batch dump .GCI files) from a real memory card to the root of SD card. For the purpose of this guide you should extract what you need for Dolphin onto the SD card. Then they should be placed into GC for Dolphin to use while emulating a game. It is also possible for the data that was created with Dolphin to be added back into the real GameCube Memory Card using GCMM and an SD card.

Wii/vWii Internal Storage

This section is for ripping individual saves to be used on Dolphin. To dump an entire Wii's internal storage for use with Dolphin, skip this section and move ahead to NAND Usage Guide.

Download SaveGame Manager GX and launch it through Homebrew Channel on the Wii or vWii. It's a homebrew app that can transfer save files between the console's internal storage and an SD card. It can extract an individual save from the Wii's internal storage for Dolphin to use. Like GCMM, it is possible for save files that were created in Dolphin to be added back to the Wii by selecting the game in Dolphin to export the Wii save into a X:privatewii[GAMEID] format, then adding it back into the real console's NAND using SaveGame Manager GX and an SD card.

Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Ripping_Games&oldid=176094'
UAE
General
Author(s)Oibaf, Simon Kagstrom
TypeComputer emulator
LicenseGPL
Links
Download
Source
Downloadable via the Homebrew Browser
Downloadable via the Open Shop Channel
Peripherals


  • 2Installation
  • 3Usage
  • 6Changelog
  • 7Other topics

Introduction

UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on Github at github.com/Oibaf66/uae-wii, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.The initial port was made by Simon Kagstrom. From release 5.1 the project is carried out by Fabio Olimpieri (Oibaf).

Budbrain megademo on the wii
Stunt car racer on the wii

Installation

Untar the binary release on your SD card, which gives you a structure as follows:

Amiga kickstart images go into /uae/roms/, with the default name from uaerc being kick.rom. Thereafter put your floppy images in /uae/floppies/ and you are set to go. The first filename character should not be '[' . You can also load the images from usb HD or from computer with a wi-fi connection through SMB protocol. In the last case, you should configure uaerc.smb file and select the option in the option menu. See the tinysmb page for additional information and troubleshooting.

UAE Wii comes with 3 freeware games: Sqrxz, Sqrxz2, Solid-Gold. Set 'correct aspect ratio' to 100% to better play them.

Where do I get Amiga kickstart roms?

The easiest way to legally get a set of Amiga kickstart roms (and games) is to buy the Amiga forever CD from Cloanto. To use this with UAE-Wii, perform the following steps on your host computer:

1. Copy everything from the '/Amiga Files/Shared/adf' directory on your Amiga Forever CD to /uae/roms/ on your SD card.

2. Copy /Amiga Files/Shared/rom/amiga-os-130.rom to /uae/roms/kick.rom on your SD card

3. Copy /Amiga Files/Shared/rom/amiga-os-xx.rom to /uae/roms/kickxx.rom on your SD card following this mapping:

  • uae/roms/amiga-os-120.rom to /uae/roms/kick12.rom
  • uae/roms/amiga-os-130.rom to /uae/roms/kick13.rom
  • uae/roms/amiga-os-205.rom to /uae/roms/kick205.rom
  • uae/roms/amiga-os-310.rom to /uae/roms/kick31.rom

Note that amiga-os-130.rom must be copied twice.

4. If you have upgraded from an older version than 3, remove /uae/uaerc.saved from your SD card

You can also dump the kickstart-rom of one of your own real Amigas, this requires a rom-dumper program (can be found here) and you will need to be able to transfer files to and from your Amiga. The easiest way to achieve this is to also use an Amiga that can write PC-DOS disks (Amiga Workbench 2.0 or higher) or by using a terminal program on both ends and a null-modem cable. Lemon Amiga has more help on the subject here, they also explain how to transfer games.

Configuration

UAE is very configurable, so take some time to lookup how the configuration file format works. At start up UAE loads uaerc (default configurations) and, if it is present, uaerc.saved which will override uaerc. A lot of configuration options are configurable from the menu system and you can save the current configuration as uaerc.saved or as one of 5 configuration files (uaerc.user[1-5]).

The menu support allows selecting which amiga model to emulate. When switching model, UAE wii will try to load a matching kickstart image and thereafter reset the computer. If the kickstart is not found, it will keep the current, but remember that this might not give you a functioning Amiga. The model/kickstart mapping is as follows:

  • A1000: uae/roms/amiga-os-120.rom /uae/roms/kick12.rom
  • A500: uae/roms/amiga-os-130.rom /uae/roms/kick13.rom
  • A600: uae/roms/amiga-os-205.rom /uae/roms/kick205.rom
  • A1200: uae/roms/amiga-os-310.rom /uae/roms/kick31.rom

If you experience some problems in the emulation try to change the configurations. If you hear some glicthes in the sound or some slowing down try to set 'CPU emulation accuracy' to fast, 'CPU to chipset speed' to max, resolution to 320X240 and possibly reduce the framerate. Another very small improvement can be added setting 'Collision level' to none (most of the games do not require the collision detection) and 'leds' to off.

Most of the games can run at 100% framerate if the 320X240 resolution is set. Only very few AGA based games can not reach 50 fps.

If you have some problems in loading the files or in the emulation try to set 'floppy speed' to normal, 'CPU emulation accuracy' to compatible and 'CPU to chipset speed' to real.

Usage

Wiimote 1 acts as both mouse in port 1 and joystick in port 2. To use Wiimote as mouse you have to point it towards the screen, also for the buttons. Some games require the disabling of the mouse emulation to work; others require the disabling of the second and third joystick button. You can also use a real mouse plugged into the usb port. There is a graphic virtual keybord called by '+' button which uses the IR Wiimote pointer.

In-emulator controls

Action
Joystick direction
Fire button
Mouse (A for left button, B for right)
Configurable for keypresses in the menu
F12Enter menu
Enter graphic vitual keyboard

Menu controls

Action
Up, Down, Left, RightMove up/down/left/right in the menu
Pgup/PgdownMove one page down/up in the menu
EnterSelect current entry
EscExit from menu

Development

The googlecode page for UAE Wii contains build instructions, first look at those if you want to build UAE Wii.

Reporting issues

Please report issues and feature requests in the uae-wii issue tracker on Github.

Changelog

Version 12

  • Added background image in the GUI
  • Added sound in the GUI
  • Horizontally scrolling menu
  • More readable fonts in the GUI
  • Added autofire (configurable from virtual Keyboard)
  • Added vsync option
  • Moved Rumble option in wiimote menu
  • Changed the refresh rate option
  • Shorter bootstrap
  • Fixed file attributes in virtual filesystem emulation
  • Other bug fixes

Version 11

  • Update to E-UAE 0.8.29 (more compatibility)
  • Added 320X240 resolution (more emulation speed)
  • Added hardfile and Virtual File System support in the GUI
  • Amiga colors for GUI, added borders to the windows
  • Set sound frequency to 48k
  • Small bug fixes

Version 10

  • Added Gamecube controller support
  • Added graphic virtual keyboard with IR Wiimote pointer called by '+' button
  • Added Wiiflow support
  • Added new menus to save and load 5 configuration files
  • Added audio menu with new options
  • Path of last selected file remembered in the menu
  • Added Picasso96 memory configuration
  • Added number of floppies configuration
  • Added refresh rate option
  • Added blitter exact cycle option
  • Added 24/32 bit cpu address space option
  • Chip memory up to 8MB
  • Consistency check of configuration options with gui messages
  • Automatic reset emulator after memory or kickrom change
  • Removed noise entering the GUI
  • Fixed bug in blitter exact and adreess space configuration
  • Fixed bug in sound floppy configuration
  • Fixed bug in page up/down
  • Patch to increase rendering speed in double buffer mode
  • Case insensitive file order in the file menu

Version 9.1

  • Compiled against libogc 1.8.11 and SDL-Wii r101
  • Fixed full resolution in 576i video mode

Version 9

  • Added dms and zip support
  • Added drive sound
  • (build) Compiled against libogc 1.8.9

Version 8

  • Added rumble support
  • Added configurable aspect ratio
  • Reduced font size of list file menu
  • Utf8 font support

Version 7

  • Fixed Hardfile and virtual filesystem support
  • Added virtual keyboard
  • Added several menu options (immediate blits, collision level, real CPU speed, scanlines, ntsc and sound)
  • Menu reorganization
  • Other small improvements

Version 6

  • Added SMB support
  • Added USB FAT mass storage support
  • Many menu improvements (new colors, new popup messages, browsing with nunchuk, wider screen, etc.)
  • Added nunchuck menu browsing
  • Configuration file saved manually
  • Several improvements in input configuration menu (single wiimote configurations, snd and trd button joystick, enable/disable mouse emulation, etc.)
  • Name of the loaded file in the menu header
  • Added logfile option
  • Fixed correct aspect option (to adapt the Amiga screen to Wii screen)
  • Fixed mouse jerkiness
  • Fixed second Joystick configuration issue
  • Other small fixes

Version 5.1

  • (Binary) Rebuild against the latest devkitPPC (r24), libogc (1.8.7) and SDL (restores keyboard support)

Version 5

Play Wii Games From Usb Mac Os

  • Fix the workbench graphics issue
  • (Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)

Version 4

  • Support for the Mario Kart wheel in games where it makes sense to use it (stunt car racer!)
  • (Binary) Rebuild against the latest devkitPPC, libogc and SDL

Version 3

  • Correct banner showing errors. With this fix, a dialogue box is now opened if kick.rom is missing
  • Support Cloanto's amiga forever ROMs in the default config
Wii

Version 2

  • Allow configuring most important options from the menu (Amiga models etc)
  • Fix Nunchuk/Classic controller conflict
  • Add virtual keyboard to set keyboard-to-controller-button bindings
  • Store configuration when modified in the menu and allow uaerc.user to override the configuration
  • Saving and restoring states now work
  • Harddisk support is now built in, but works so-so (and has no menu support)
  • Hundreds of small fixes here and there

Version 1

  • Initial release
  • This version has only received light testing and there will be bugs
    • Graphics look bad in Workbench, but hey - who cares about that?
  • There is a menu, but few menu options actually work. Patches are welcome!

Other topics

License

UAE is GPLv2. I've always liked the 'PostcardWare' concept though, so if someone likes the emulator, send a postcard to

Simon Kågström
Birkagatan 21A
113 36 Stockholm
Sweden

Other UAE Wii implementations

'Gouky' has ported UAE4All to the Wii as well, and has now also released the source code for it. You can get the source code here. Unfortunately, the differences between E-UAE and UAE4All are large, so it will be difficult to integrate changes from there.

Play Wii Games From Usb Macbook

Thanks to

Play Wii Games From Usb Machine

  • The upstream developers who did more than 99.995% of the work!
  • Christopher Follett from the PSPUAE project who has implemented a large chunk of the Amiga setup code and made various other improvements
  • Tantric for the various improvements of SDL without which this would have been impossible
  • Knitax for various suggestions on the code and the icon
  • Indigo69 for the background image of the menu

Play Wii Games From Usb Mac

Retrieved from 'https://wiibrew.org/w/index.php?title=UAE_Wii&oldid=110330'